Lauren Gao’s: 5 Qualities of a Good DH Project

Design

Time and time again, clean, organized, aesthetic design and visuals on turn up as key to  any Digital Humanities project we have done in class so far. For example, GIS mapping projects should not have all of its data sets appear simultaneously, and should give the viewer the option to toggle on/off individual data sets. In the case of Digital Archives, once again, choice of colors and images used on the home page can have a substantial impact on how the user may come to understand what the theme binds together the information in that particular archive.

Scholarly

This quality is what separates reliable DH projects and questionable ones. All the information used in any particular project should be traceable to their original source, whether it be primary or secondary, especially if the information used did not belong to the makers of the DH Project. On a Digital Archive, this would appear perhaps at the end of each object page or whenever a reference to information that was obtained outside the DH project itself.

User Friendly

Considering that every individual who makes or uses a DH project are not from computer science disciplines themselves, navigating these projects should feel “organic” or fairly easy to learn. Book Traces is one example of such, where the form to fill out the book submission is extremely easy to understand, and even provides an example on the side.

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Interactive

On of the advantages of a DH project over physical paper representations of it, is that the user is able to interact with the project by manipulating when certain bits of data or information are shown at a time. The overlay feature of GIS mapping projects is one example of this, or clicking on a pin to reveal more information about that location is another. A not so good example of this would be the maps shown on the “Art in the Blood” fan project.

Collaborative

Last, but not least, DH projects allow for extensive amounts of collaboration with individuals who need not presently be there to do so. So as long as he or she may have access to the tools online needed to make the project, any person can continue on another’s work so as long the project is open to the public. Again, Book Traces is an elegant example of this as contributing to the project’s storehouse of 19th century Marginalia is quick, but thorough.

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Lauren Gao’s Blogpost: Mapping Holmes, The Strand/ West Strand

In Sir Arthur Conan Doyle’s Sherlock Holmes short story, Scandal in Bohemia, Holmes and company have discovered Irene Adler has eluded them after a servant has informed them of her departure for a 5:15 train at Charing Cross. The station itself, is located on a fairly large road known as, “The Strand”.

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Charing Cross Station is marked by the green pin.

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Lauren Gao’s: Topic Modeling II

After performing last week’s topic modeling on all 56 Sherlock Holmes short stories, 10 out of the 100 topics generated from last week were put into Google’s Fusion Tables to check for trends in the 10 particular topics of our choice. I chose to mainly look at the time period from January 1892 to July 1893 being that it contained a high concentration of published Sherlock Holmes stories.

The first two topics I looked at and compared were,

Murder and Villains

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Lauren Gao’s Topic Modeling

Using Mallet’s Topic Modeling program, DHM293 ran all 56 Sherlock Holmes short stories with various settings. Changing the number of iterations and topics, I finally settled on settings of 100 topics and 2000 iterations, with 20 words in each topic.

1) Murder in Sherlock Holmes

crime death police murder reason charge scene tragedy night committed arrest violence evidence murdered motive constable caused suspicion escape attempt

2) Watson

watson dr doctor friend means surprised matter natural blessington amberley patient disease days medical continued knowing reasons armstrong trevelyan brougham

3) Men in Sherlock Holmes Stories

face man eyes dark thin tall expression figure features looked beard voice middle manner handsome gray clean age huge fierce

4) Women in Sherlock Holmes

woman wife husband love life knew girl loved married lady women rich daughter soul beautiful power nature beauty marriage young

5) Transportation in Sherlock Holmes

home minutes cab waiting heard wait glad ten ha walking twenty church quiet send reach talking feel driven long drove

6) Deducing in Sherlock Holmes

case facts points explanation fact simple theory admit investigation give solution problem confess correct present obvious formed probable connection false

7) Holmes’ mannerism

holmes head hands shook easy smiled sank sunk breast short forehead gesture rubbed began forward clapped despair branch leaning eagerly

8) Villains in Sherlock Holmes

great doubt criminal dangerous country brain set career act failed makes gang cunning power war europe compelled sufficient traced remains

9) Smoking in Sherlock Holmes

sat pipe fire looked time cigar tobacco smoke asked sherlock corner long chair armchair smoked lit roylott smoking moran observe

10) Accents in Sherlock Holmes

don ll ve won talk thing give answered didn bit ready bad couldn wait eh minute masser wouldn isn lucky

 

 

Lauren Gao’s Google Fusion Tables: Where in the World did Nancy Drew Go?

Well, wrong game. However, for this week’s assignment, I put together 10 of the Nancy Drew adventure series games to practice using Google’s Fusion Tables. While ten games, each with different locations, are not enough to grasp how well-traveled Nancy Drew is, I collected information on where each game was located, what year the game was published, how many supporting characters there were, and what kind of mystery Nancy Drew had to solve. Most games were set in actual states or locations, but often the town or building in question was a fictionalized location. A trend that came up during my data visualizations was that the later the year, the more supporting characters the game was likely to have. Additionally, the type of mystery with the most supporting characters was “Robbery”, which was the mystery in the game “Secret of the Scarlet Hand”.

https://www.google.com/fusiontables/DataSource?docid=1T8kwjpf1RqWo8QU5uDq4abMY3MH-c-P2IIAx0Aei

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Lauren Gao’s Ngram Post: Daguerreotype, Camera Obscura, and Photography

For this week’s assignment, I chose to look at the three terms”daguerreotype”, “camera obscura” and “photography” in google’s Ngram viewer. All three terms ultimately relate to the create of photographic processes that we know today more informally as film photography, which preceded digital photography. Daguerreotype and camera obscura are two processes that entail reflecting light off of metal or other surfaces capable of bouncing light to capture images on another surface. These two terms were also the earliest forms of producing almost perfectly replica images in the way modern photography does. However, these two terms are not quite know outside of art history classes or photography majors yet the concept of photography is so integral to today’s society. Why is that? In an attempt to answer this question, I put these three terms into Ngram and the results are reflective of their status in the 19th century.

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Lauren Gao’s Word Cloud Project: The Adventure of Silver Blaze

Word clouds are an interesting way to get a broad insight on the trends of a text or the data that could arise from it. Usually applied to interviews, documents, or other mediums of text, the diagram showcases the most often reoccurring words from the largest (most frequent) to the smallest (least frequent). As for the question of how accurate the representation of the data truly is through word clouds or tag clouds, remains to be seen. To see this for myself, I put Arthur Conan Doyle’s “The Adventure of Silver Blaze” through two word cloud programs, Voyant and Tagxedo. Before I layout what the general premise of the story is, it might be more interesting to see how good of a job word clouds do in “giving the whole picture” of the story.

Here’s the first from Voyant,

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